A Dell laptop displaying a Steam wishlist page with various video games listed.

Crowded Wishlist Clarity

Adding a feature to an existing product, Steam, showing I can work within an existing design framework.

Try the Prototype

Introduction


Background

Steam, developed by Valve, is the world’s largest PC gaming platform, connecting millions of players globally. With over 62 million daily active users, it allows players to buy and play games while also providing a "wishlist" feature to save games for later purchase.

Project goals

Give users the ability to arrange their wishlist as they please

Help the user view more items on their wishlist

Completion time

3-week project completion

My role

Product designer and researcher

Tools

Discord app icon with a blue circle background and a white smiling game controller face.
Colorful, stylized letter 'F' composed of six rounded shapes on a black background.
Adobe Photoshop logo with blue "Ps" on a dark background.

Skills

User Research, Ideation, Interaction Design, Design Systems, Wireframing, Prototyping, Testing

The Solution

After gathering both primary and secondary data, I designed improvements to the wishlist system, enabling users to create and categorize custom sub-lists. Additionally, I introduced a grid view option to allow users to quickly display more products on-screen.

Research


Research Objectives

1. Determine what goal having a wishlisted product accomplishes.

2. Understand how wishlisting affects the likelihood of purchase.

3. Understand the process of bookmarking and coming back to products in ecommerce.

4. Learn if there are triggering events.

Secondary Research

Exploring bookmarking features across various storefronts broadened my focus beyond the video game industry. I found greater value in studying e-commerce platforms with well-developed wishlist systems, offering valuable insights that can inform and improve our design.

Amazon logo with black text and orange smile arrow.

“My List” system allows you to make your own bookmarked categories

green checkmark on black background

Curated bookmark lists to fit themes and needs

Green checkmark on a black background

You can view in a list or a grid

Green check mark icon

There is no option to bookmark a product from the
thumbnail

Red 'X' mark on black background.
Epic Games Store logo on a white background

There is an option to bookmark a product from the thumbnail and homepage splash images

Green checkmark icon on black background

Has generous filtering options in the wishlist

Green check mark inside a black circle

Cannot manipulate the order of the wishlist

Green checkmark on black background

Wish listed items have very minimal info

Red X mark on a black background
Red 'X' symbol on a black background
eBay logo with lowercase letters in red, blue, yellow, and green.

The full listing of necessary information is supplied in the “watch list”

Green check mark on a black background

Filters based on category exist to make it easy for a purchase or auction decision to be made efficiently.

Green checkmark icon on black background

You can view items related to the item you have watched as an extension to the “watch list”

Green check mark on a black background

There is an option to bookmark a product from the thumbnail

Green checkmark on a black background

Primary Research

Primary research was conducted between user surveys and interviews.

I interviewed 5 Steam users.

I received 9 responses to my survey.

Survey Results

Out of 9 responses to my 8 questions, here are some of the replies and statistics that influenced our design decisions:

How would you rate your experience finding products directly through the wishlist system on Steam?

Bar chart showing five categories with varying heights and percentages, with the third category having the highest count.

How would you rate your experience purchasing a product directly through the wishlist system on Steam?

Bar graph showing data with five categories, where categories 4 and 5 have four responses each, representing 44.4% each, category 2 has one response, and categories 1 and 3 have none.

How often do you buy new products from your wishlist?

Pie chart showing different frequencies of events: 11.1% once a week, 11.1% once a month, 55.6% once every few months, 22.2% once a year, and none less than once a year.

How would you feel about the wishlist adding a grid view option?

Pie chart showing 55.6% for 'Would use it', 44.4% for 'Not bothered', and a small blue section for 'Doesn't need it'.

Adding products you wish to purchase for a friend as a gift in a separate part of the wishlist. It's easier to keep track of games on sale you want to buy for friends on your own wishlist than looking through someone else's.

Any suggestions to improve the current wishlist experience?

I also would like to sort games by genre by clicking on a tag from a selection based on the games in your list. Would prefer it over a customizable list as suggested below, although if that option was present I see myself using it depending on implementation.

A grid view as suggested below is something I always would have wanted in the wishlist as you would quickly get an overview in case you're looking for something specific, or just browsing.

Mapping Our Results

Using an affinity map, I organized common themes and identified patterns to define the problem. I supplemented my interview findings with secondary research to provide additional insights.

A collage of multiple colorful charts showing survey results about participants' preferences and experiences with different online storefront and bookmarking systems, including Amazon, eBay, Steam, and wishlist features.

3 out of 5 participants preferred the bookmarking systems of other storefronts, which emerged as the most significant finding from our interviews and heavily influenced our decisions moving forward.

Personas

Two personas were created to capture the needs of two potential users based on the research above.

Black and white image of a woman with shoulder-length hair smiling and holding a camera, standing in a brightly lit room with a window. The right side contains text about a person named Sophia Canessa, an interior designer, with her goals, frustrations, and Steam gaming stats.

Sophia - A semi-regular gamer and interior designer from Chile, she wants a way to organize her wishlist that helps her remember the reasons behind bookmarking each product.

A presentation slide promoting a person named Jake Braster, a construction worker and Steam user. The slide includes a black and white photo of Jake with curly hair and a beard. The text highlights Jake's background, goals, frustrations, and Steam statistics, including the number of products and wishlist items, platform usage time, and login habits.

Jake- A frequent gamer and construction worker from New York, he has a densely populated wishlist and struggles with the system’s visual clarity when dealing with high item counts.

★ I would like to help users with large wishlists navigate their pages with more efficiency because they cannot effectively locate items they wish to buy from the current bookmaking system.

★ I would like to improve a user's experience in sorting their own lists because users are finding categorization options are too few.

★ I would like to assist users that are used to bookmarking systems on more mainstay platforms have the freedom of customization in the wishlist system because they are already accustomed to these options.

Point Of View Statements

How Might We Questions

How might we How might we improve the clarity for users with larger wishlists?

How might we How might we provide the user with better sorting options in the Steam wishlist?

How might we How might we give users more freedom when bookmarking products?

Ideate


The Vision

Flowchart diagram representing a website navigation structure, with sections such as store, categories, filters, wishlist, and user lists, including options for browsing, filtering, and managing products.

Site map covering Steams already existing features following our changes and additions.

Flowchart diagram illustrating a process, with steps such as starting point, storing page, selecting wishlist, and creating lists, using various colored shapes for different actions, and dashed red borders indicating background operations.

Task flows designed for both features to be added.

Low Fidelity Wireframing

Using the research I gathered, I sketched out my first low fidelity wireframes of the new features I intended on adding.

Hand-drawn wireframe of a mobile app interface on graph paper, with annotations describing buttons, checklist, and navigation features.
Hand-drawn sketches and notes of mobile app design wireframes on notebook paper. The sketches depict layout and features for a list view, with annotations indicating user interactions like tapping to display content and creating or selecting a list.

Mid-Fidelity Wireframing

The mid-fi wireframe was made into a fully functioning prototype to use for our first usability tests.

A wireframe design layout for a user interface, showing multiple screens and components such as list views, modals, buttons, product cards, and grids, with gray and white color scheme.

Design


High Fidelity Designs

Two Dell computer monitors side by side, both displaying the Steam webpage with a wishlist titled 'Super Gamer's Wishlist'. The left monitor shows a list of games with their prices, discounts, and 'Add to Cart' buttons, including 'Pilgrim', 'Pioneers of Pagonia', and 'Rabbit and Steel'. The right monitor displays the Steam store with game tiles, including titles like 'Pioneers of Pagonia', 'Rabbit', 'Chained Together', and 'Castles on Clouds'.

I transformed the wireframes into a closer representation of the final product. At this stage, I was ready to integrate interactions and begin usability testing.

Screens Completed include:

Onboarding for the new feature set

Green check mark

Grid view to show more products on screen

Green check mark icon on a black background

A custom list creation system

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Created list examples

Green checkmark

Selection of products to be added in both list and grid view

Green check mark icon on black background
A screenshot of a complex website or app interface, showing multiple panels and sections, including grid and list views, tutorials, and overlays, with various thumbnails and navigation elements.

Interaction Design

Before the design can be sent to potential users for testing, it needs to be responsive and feel as closely as the final product should feel.

Screenshot of a digital interface showing a game library layout with various game titles, filters, and categories for browsing and selection.

Iterations


Usability testing

Number of Participants

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5

Goals

To expose weaknesses and pain points in the design

The image features a simple, stylized depiction of a male stick figure with outstretched arms and a red circle in the center, possibly representing a target or focus point.

To understand a users’ exploration and navigation of the features

A black background with a red circle in the center.

To gather feedback and improve the UI design

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To monitor users’ interactions

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Key Results

Red cross symbol inside a black circle with a red outline.

2 out of 5 participants immediately skipped onboarding accidentally and as a result, took measurably longer completing the list creating tasks.

Dead end was found

4 out of 5 participants said they would use the grid view over the current browsing system.

4 out of 5 participants ran into inconsistencies in design between lists

All participants request a way to see what you have selected/ how many items you have selected when not hovering an item

Blue checkmark inside a circle on a black background.

3 out of 5 participants expressed eagerness to have the list feature implemented to Steam in the future

3 users expressed gratitude towards the ease of use and clarity of the product

Quotes

The features feel like they should already be on the Steam client.

The grid view would be my prefered method of browsing.

I would use the list feature if it existed!

Improvements

Improvement #1

Users encountered difficulties navigating to and creating lists if they skipped the tutorial. To address this, I added an option to revisit the tutorial and highlighted the "Create" button to improve visual hierarchy.

As you can see, the menu feels much cleaner and easier to approach.

Screenshots of a digital interface showing a list titled "Super Gamer's wishlists," with options to create or manage lists, and red rectangles highlighting certain menu items.

Improvement #2

Users requested a way to see already selected items.

Here is the before and after of those screens being changed according to feedback.

A screenshot of a digital storefront displaying video games with discounts and options to add to cart. The top section shows the game 'PILGRIM,' with green 'Add to Cart' buttons and review scores. Other games like 'Pioneers of Pagonia,' 'Rabbit and Steel,' and 'Mouthwashing' are listed with discounts. The lower section shows a grid of game titles with prices, including titles like 'Civilization VI,' 'Outpath,' and 'Castles on Clouds.' Some checkmarks indicate selected items, and red outlines highlight clickable icons.

Improvement #3

I fixed inconsistencies with the header not matching the original wishlist viewport. It isn’t visible here, but in prototype it makes sense.
Now the profile picture and header text scrolls with the header, and it is all correctly layered and prioritized.
I did this for every frame we have the wishlist on.

Here is a screen showing these changes.

Two screenshots of a Steam wishlist page, with the title 'SUPER GAMER'S CREATED WISHLIST,' showing several video games including 'Sins of a Solar Empire II,' 'Pioneers of Pagonia,' 'Rabbit and Steel,' and 'Sid Meier's Civilization VII.'

Visual Demonstrations

Pop-up message on a digital storefront announcing a new feature with a green 'Show Me' button and a 'Not Now' option.

Onboarding for the new features was created using overlays and modals. I used iconography and language closely related to the product’s brand identity.

Screenshot of a digital wishlist titled "Super Gamer's Wishlist" featuring four video games: Pilgrim, Pioneers of Pagonia, Rabbit and Steel, and Mouthwashing. Each listing shows game titles, reviews, release dates, prices, discounts, and add to cart buttons.

Creating a unique list from your default wishlist couldn’t be any easier than what you see from this demonstration.

Promotion of various games with pricing and discounts, including 'Pioneers of' with a character holding a torch, 'Rabbit of Eternal', 'Chained Together', and 'Castles on Clouds'.

The grid panels have all necessary information for a user to make an informed purchase. Before hovering it shows the price and current discount value over the product

Final Thoughts


In this project, I worked with an established brand and its existing UI styles, which provided valuable experience in matching these styles and ensuring my additions blended seamlessly with the overall design.

Screenshot of a computer monitor displaying a gaming wishlist page on the Steam platform, showing various game titles with prices and discounts, such as "Pioneers of Pagonia," "Rabbit of Merlin," "Chained Together," "Castles on Clouds," "Black Myth Wukong," "Civilization VI," "Cataclysm," "Outpath," "News Tower," "Nostalgia," "Overcooked," and "Sins of a Solar Empire II."

What I Learned

Scope creep and prioritization

My original plans and ideas were much larger than what I ultimately produced. While working on the low-fi wireframes, I realized there were features I could scale down to save time and streamline the process, allowing me to complete the assignment more efficiently.

In the future, I’ll keep in mind that the ideation phase can be more flexible and tentative than I initially understood.

Research skills

As an existing user of the application, I was able to navigate the appropriate forums and message boards to gather feedback relevant to the section of the site I aimed to improve.

Since this was my second experience interviewing participants, my interviewing and questioning techniques felt much more fluid. I was also more comfortable extending conversations to extract the key insights from participants.

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