Tracking and discouraging your smoking habit

Quit Tracker is a smoking cessation application specialising in its namesake: tracking your habits and providing smokers with support to quit altogether.

Introduction


Background

Smoking remains deeply ingrained in modern culture, and many individuals continue to struggle with quitting despite the availability of various methods. Governments are investing in mobile apps and enforcing restrictions worldwide to prevent future generations from starting the habit.

Project goals

The platform must have a way to track daily smoking habits

Users need a way to access support when going through a craving

Completion time

9 weeks

My role

UX/UI, Branding, Research

Tools

The Solution

Through secondary research, I angled my design focus into an application that focuses on data collection and tracking while adapting the most successful features discovered in interviews.

Research


Research Objectives

1. Identify and understand the demographic for our cessation app

2. Understand how people will comfortably use our service

4. Determine how users quit using these apps

Secondary Research

I researched both smoking cessation apps and general habit trackers to understand their features and visual design expectations.

Very easy to read iconography

Straight forward habit assignment

Very limited featureset

Progress encouraged completing modules like a course

Chat for help

No community

Community section for encouragement

Detailed statistics

Less features than competition

Others

Would you be inclined to open an app regularly to track your smoking habit?

Yes, especially if its easy to use and gives me daily updates

Yes I checked QuitSure app daily to track my milestones

If I could see measurable progress, like how many days ive gone without smoking, yes

User Interviews

I interviewed 6 smokers.

5 participants have used cessation apps in the past.

1 participant had no interest in quitting.

1 participant found success through a competitor.

Key quotes

Here are some notable quotes from the interviews

What would incentivise you to regularly use an app and stick to quitting your habit?

Seeing my progress daily, earning rewards, and getting support through the app were all motivating factors for me

Seeing my progress daily,and getting support

Making Order from Chaos

How effective were smoking cessation apps?

Quit Genius motivated me, too intense. Smoke free easier to use but didnt keep me interested

Quitnow, tracks progress, too frequesnt notifications, too much generic advise

Quitnow somewhat helpful, tracks progress, not enough personalisation. smoke free was too generic

We discovered that huge motivators to get people on the app were stats and rewards, but to retain users we need a way to hold our smokers accountable for their cessation journey.

Who Are Our Users?

These two personas capture the needs of our quitting smokers we collected throughout our research, making our life so much easier designing later.

Point Of View Statements

★ I would like to explore ways to help struggling smokers keep on target and quit the habit because having a craving with no outlet for support can cause a relapse.

★ I would like to improve the online cessation space by providing smokers a way to accurately track their habit and define their actionable steps moving forward because a big reason people go to these apps is to keep on top of stats.

How Might We Questions

How might we create a safe environment to help recovering smokers quit?

How might we limit potential triggers when building our design?

How might we help keep users motivated to keep using our app during their cessation period?

➢  How might we assist those who are motivated by stats and numerical results?

➢  How might we provide a space to aid those who are struggling to quit?

The Vision

The original site map has some inconsistencies with the final design you will see later, after the iteration process.

These are the two major features I decided to implement into the design.

Logging a cigarette should be accessible almost anywhere on the app, but I later had a change of heart over some modernizing design decisions.

Asking for help shouldn’t be demonstrated in just one feature so I decided to design two separate features for this action.

Ideate


Paper Wireframes

Mid-Fidelity Wireframing

This is the first iteration of the mid-fi designs. I really tried to only highlight the user flows with this first version.

Time For A Test

3 participants joined the usability test

Navigation and exploration of the application makes sense within the 10-min allotted timeframe.

Key features are straightforward and intuitive. (Participants will not need to ask questions about features that are intuitive and feel familiar.)

The layout is pleasant and assists in the navigation of the app. 

Goals

Key Results

Confusion completing tasks and requires tutorial

All users completed the requested tasks within the time give

Mid-Fidelity Iteration

2 users mentioned it takes too many clicks to log a cigarette

Clock asset is too big and distracting and looks “dated”

All users reacted positively to the features

Brand Design

Brand values: Promote recovery, Calm vibe, Stats and Actionability

Colour?

Design


Purple is the colour of recovery, courage and compassion, so I really wanted to get a nice deep, readable purple for our primary colour.

As you can see, the palette is large and varied to begin with. This changes as the project continues, but I wanted to keep an open mind thinking about greens for growth and acceptance with blues for learning and support.

Logo Design

When it came to logo’s I tried to incorporate a lot of different themes to help shape as iconic and unique an image as possible.

These are the 3 core designs I digitized.

They encompass all the values I want to portray in our app.

Components and Styles

You may find some discrepancies with the first iterations and this style tile. I went back to this and updated it for ease of use, for some of the sheet.

Scrappy Boards

I created a mood board to set my thoughts and ideas of the brand identity onto a clear plane.

High Fidelity Designs

Utilizing the adaptive wireframes and my component set, the design was assembled as such to create a smooth, comprehensive and interactive experience for learners.

Screens Completed include:

Onboarding

Tutorial

Home

Menu’s to access all user flow features

Notification settings

Hamburger Menu

3 Tips and Advice articles

Instant messenger demonstration

Log a cigarette

Interaction Design

Before the design can be sent to potential users for testing, it needs to be responsive and feel as closely as the final product should feel.

Quit Tracker was built with the understanding that a user should be able to log their stats intuitively and immediately after getting acquainted with the system.

We have so many moving parts in the second image because I want to immerse the testers in the prototype and feel like they are trying an app that will help them beat their habit right out of the gate.

Usability testing

Number of Participants

Goals

Iterations


Gain as much insight as possible to make positive changes to the design

Ask questions that lead to measurable outcomes

3

Key Results

2 users found the hamburger menu too busy

Accessibility concerns for the icons (colours)

All users completed the requested tasks within the time given

Tips and advice felt too big for some users

All users noted key improvements in the experience design of the Log a Cigarette function.

Improvements

Core Improvements

The improvements were so numerous and drastic from the testing session, here is a short breakdown of the major changes:

  • The brand name and logo were changed from QuiTime to Quit Tracker

  • Icons changed to be consistent throughout (theme, size, colour, density)

  • Primary colour usage stripped back to necessity only

  • Tips no longer have a separate page for feedback

  • Tips no longer larger than a single screen size

  • All modals look consistent

  • Float buttons adjusted

  • Bottom menu total revamped for greater accessibility

  • Onboarding was shortened and left more concise

  • Top bar revamped to only be fully visible when needed

  • Every UI component now consistent with one another

  • Weight of some UI elements adjusted accordingly

What I Learned

Form with Function

When designing a product (or features for one), the look is a valuable as the feel of said product. With Quit Tracker, I had so much feedback on the look of the product because my efforts were not equal for both properties. When iterating, I learnt to solve this issue.

Final Thoughts


Observation is sometimes more valuable

During testing, I noticed participants actions and how they answered questions didn’t really match up. One participant was overjoyed how easy the process was and rated my Tips and Advice of navigation highly yet had no clue how to get back to the menu and clicked around frantically.

The project showed me I can use someone’s actions to improve a product and not only their words.

This was my big jump from working with a real client to working on a personal project and applying that knowledge.

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